Experiments with Agent pathtracing in Processing. The starting points of each Agent/Boid are randomized each time, and they move out of the window with no specific destination in mind. Because their starting points and destinations are not specifically defined, a different result is produced each time the script is run.
Next, I am trying to add a function that uses the Agents as the centroids of a Voronoi diagram generated continuously by their location. We’ll see where that leads.
For this version, I borrowed Daniel Shiffman’s flocking algorithm, and the “Simulate Particles” sketch from “Form + Code” (ISBN #9781568989372) by Casey Reas et al. for the path tracing algorithm.